Digital Teaching

This page offers pedagogical practices and strategies related to teaching/learning with tech on-ground, online, or in a hybrid mode. You may also wish to schedule a one-on-one consultation with a DLINQ team member for help with a particular digital teaching or learning tool or to discuss pedagogical practices and strategies related to teaching/learning with tech in-person, online, or in a hybrid mode.

Active learning strategies

Active learning refers to activities in which students are applying and acquiring skills, dispositions, and knowledge through building, designing, process-solving, creating, reflecting, collaborating, and/or immersing themselves in a real-world or simulated real-world situation. Active learning is about the “how” of learning (process) as much as the “what” (content), and stands in contrast to passive learning, in which students are simply consuming content (e.g., reading an article, listening to a lecture, taking notes). Active learning can promote higher-order thinking skills, real-world problem-solving, creativity, metacognition, and systems-thinking, among other skills. It often asks students to apply their learning to multidisciplinary, unscripted problems and projects, and exposes them to the complexity and volatility that exists in our world.

There are many approaches you can take to create active learning assignments and environments. You can use these resources to get started or reach out to DLINQ for support.

Inclusive design

Inclusive design focuses on inclusive, equitable, and humanizing approaches to tech-supported teaching and learning. Inclusive spaces work to purposefully and meaningfully bring together diverse perspectives, considering the full range of human diversity with respect to ability, language, culture, gender, age, and other forms of human difference.